Education, Technology and Game-Based Learning for all Ages

This blog post caught my eye this morning. Engaging a student in the learning experience is more relevant today than ever before. Technology allows students to learn in so many new ways, and the positive impact it has displayed is outstanding. It is great to see that people are realizing the benefits of learning through interactive activities and games.

By Pam Krengel, President of GlobalMagic Corporation

“Tell me and I forget. Teach me and I remember. Involve me and I learn.”– Benjamin Franklin

Back in the 80’s we wanted to engage our daughter in learning. We found one featuring hand puppets, cassettes, books and an interactive game we played reinforcing what she learned. Included was a “high-tech” electronic over-sized pencil buzzing every time she answered correctly. Primitive and not very “high-tech” by today’s standards, but with various in-game stimuli provided hours of learning fun for her and us.educational-apps

So how does this game-based learning translate today for your student K-12? John Dewey was an American philosopher, psychologist and educational reformer whose ideas have been influential in education and social reform. He said “if we teach today as we taught yesterday, we rob our children of tomorrow”.

Today Educators and the Technology industry have taken notice. It was reported…

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